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Old Apr 27, 2008, 05:45 PM // 17:45   #961
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Quote:
Originally Posted by MithranArkanere
Skill hunter is an 'achievement' title, not a grind one.
That title is outside the scope of the original post, but it's an illogical achievement and one of the reasons I ignored titles for a while. Waste time and money capping all elites on one toon, when I could be capping them on toons they're actually useful for? Nuts to that.

Hell, capping across multiple toons would take longer - you'd need to get them all to every part of the game, but at least it would make sense!

Quote:
Originally Posted by MithranArkanere
As an achievement title, it should stay character-based, unless you make EVERYTHING account based, and I mean EVERTHING: quests, towns, outposts, missions made... EVERYTHING.
Well, that's just silly. Except the outposts part.
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Old Apr 27, 2008, 05:58 PM // 17:58   #962
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I don't know if it's been suggested before, but here's an idea: make all title benefits account-wide, but only the character that earned the title can display it or use it in the HoM.

All of the benefits, none of the prestige - both camps should be happy.
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Old Apr 27, 2008, 06:11 PM // 18:11   #963
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Quote:
Originally Posted by - Tain -
I agree that it would probably give some people more enjoyment, but I don't think it's a fair way to do it. Players new to GW would certainly be getting shafted, if older players can create chars with max titles.
Exactly! Because older players can't create new characters with max Lucky, Unlucky, Savior of the Kurzicks/Luxons, or various PVP titles! Ohh, wait...

Quote:
Originally Posted by - Tain -
Rather, I think the best way to reduce grind is simply that - reduce the grind. Either reducing the plain numbers, or increasing amount gained and/or ways to gain it. Max should still take effort, but it shouldn't take that much mindless grind. However, it also shouldn't be handed to you on every char you create.
Unfortunately for a title like Grandmaster Treasure Hunter, I really can't see a way other than grind to make it mean something. Yes 10,000 chests is a total grind (I know this from experience, as I just maxed the title myself!), but if they drop the limit then it makes the title another +1 title which then everyone can attain and doesn't 'stand apart' from the others (right after maxing I had a peep congratulate me saying 'now that's a title I rarely see come on the screen.')

Plus you can't drop the title limits now as this unfairly punishes those that have already spent the enormous grind to max the title.

Now, on the flip side, you can also say 'well you can't make the titles account-based now, as this punishes those that have already maxed the titles on multiple characters.' However I can't imagine very many peeps (if any?) have maxed treasure hunter on multiple chars.

All in all I doubt any changes will be made to GW; however hopefully the devs will keep this in mind for GW2 and get this RIGHT from the start!
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Old Apr 27, 2008, 06:15 PM // 18:15   #964
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Quote:
Originally Posted by Day Trooper
Exactly! Because older players can't create new characters with max Lucky, Unlucky, Savior of the Kurzicks/Luxons, or various PVP titles! Ohh, wait...
Compare the benefits of those to the ones we're talking about. Other than Lux/Kurz skills (which are one of the only reasons many people bother with Factions), none of those matter.
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Old Apr 27, 2008, 06:30 PM // 18:30   #965
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Quote:
Originally Posted by - Tain -
Compare the benefits of those to the ones we're talking about. Other than Lux/Kurz skills (which are one of the only reasons many people bother with Factions), none of those matter.
Lol, I guess a +12% lockpick retention bonus (for max Lucky) doesn't matter for a brand new toon, who doesn't have to grind another 2.5 mill Lucky ? I'm guessing most folks here would think otherwise.

Also I can guarantee you a lot of peeps here consider Treasure Hunter and Wisdom grind-based titles that they would like to see as account-based. Mind you I've already maxed Treasure Hunter, however even so I don't see why it shouldn't be account-based as the required grind to max the title is something most players probably won't want to attempt more than once.

Plus, it's actually harder to open 10k chests on multiple characters as you have to level up those characters in order to run the chest areas (as opposed to one character running all 10,000). And if you're running normal mode chests (like I did, as I don't have an everlasting gold supply), then you also have to get those characters to the desired chest-running locations, making it that much more difficult...
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Old Apr 27, 2008, 06:41 PM // 18:41   #966
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Quote:
Originally Posted by - Tain -
Wasn't saying that the circumstances are in any way similar - just pointing out the fact that a majority isn't always right, since a few people have mentioned that as a reason it should be done. Though the average GW player and forum troll is of that age/maturity level or less.



Please quote where I said that it's bad because the majority wants it.



Happy to share my reasoning since this isn't trolling (can't say the same for some others), just a viewpoint from the other side. I agree that it would probably give some people more enjoyment, but I don't think it's a fair way to do it. Players new to GW would certainly be getting shafted, if older players can create chars with max titles. Rather, I think the best way to reduce grind is simply that - reduce the grind. Either reducing the plain numbers, or increasing amount gained and/or ways to gain it. Max should still take effort, but it shouldn't take that much mindless grind. However, it also shouldn't be handed to you on every char you create.
Are new players getting shafted on money because older players have it upon creation of a new character? Are new players getting shafted because older players come with more experience whenever they create a new character?

The amount of work is the same. New players and old players would put the same effort into getting max titles as each other. New players get "shafted" compared to older players because they're new.

I don't think reducing the numbers is the answer. I'm not in support of the idea just because there is too much grind, but because I also believe that more things should be account based for the sake of being account based, such as HOM achievements and such. It's not the fact that one character did it, it's that you did and proved you could do it. I don't think that needs to be repeated character to character in a lot of cases, grind titles being one of them.
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Old Apr 27, 2008, 09:10 PM // 21:10   #967
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Quote:
Originally Posted by Burst Cancel
I don't know if it's been suggested before, but here's an idea: make all title benefits account-wide, but only the character that earned the title can display it or use it in the HoM.

All of the benefits, none of the prestige - both camps should be happy.
not really cos you can't progress the titles on any char can you?

Ie- you'd be spreading ur gold too thin if you: used party items, lockpicks, id'd golds, ate some birthday cake on another char that you happened to also enjoy playing
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Old Apr 29, 2008, 01:07 AM // 01:07   #968
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That is a fantastic idea. /signed.
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Old Apr 29, 2008, 02:32 AM // 02:32   #969
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maybe if this was implimented i would play more then 3 characters..

one thing i dont agree on is adding up all points together. it should be IMO in a way that each one has separate points, and as soon as you max it on one character, it is maxed account wide

/signed
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Old Apr 29, 2008, 07:09 AM // 07:09   #970
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Do I assume here that those that want titles to be account wide want the bad with the good.

So if one character gains survivor then all characters on that account have survivor ?

Do they also want that if one character dies then all characters on that account gain a death ?

This could be fun maybe anet could give more negatives for failing titles.

Fail to become Defender of ascalon before leaving presearing and all your characters are branded cowards perhaps.

We already have Lucky Unlucky so oposite titles could excist.
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Old Apr 29, 2008, 07:27 AM // 07:27   #971
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Quote:
Originally Posted by gremlin
Do I assume here that those that want titles to be account wide want the bad with the good.

So if one character gains survivor then all characters on that account have survivor ?

Do they also want that if one character dies then all characters on that account gain a death ?

This could be fun maybe anet could give more negatives for failing titles.

Fail to become Defender of ascalon before leaving presearing and all your characters are branded cowards perhaps.

We already have Lucky Unlucky so oposite titles could excist.
No people just want to do grind titles just once, doing it all again gets really annoying.
And I think you know which titles I mean by the grind titles.
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Old Apr 29, 2008, 08:11 AM // 08:11   #972
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wander why there are so many different profession and character slots to begin with if everything is to be account base. just a thought.

how to solve this problem, make one character.
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Old Apr 29, 2008, 10:42 AM // 10:42   #973
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Quote:
Originally Posted by pumpkin pie
wander why there are so many different profession and character slots to begin with if everything is to be account base. just a thought.

how to solve this problem, make one character.
That's out of the question. If there are 10 profession,s you are supposed to play as them all.

All PvP titles are account based, and all of them are pure grind titles, with no max rank!

People want to play and get the 'while playing' titles while playing with all character, not to have to stick to one single character and keep the rest of the slots as mules.
You 'have' to keep the keys for one character, you 'must' save the golds to id with one character, even if you spent ours making the same again and again with one character that means nothing with the rest...

There are already some account wide grind titles (Allegiance, Fortune), and no reason to keep some account wide and some not. when it doesn't mater who really gets the point.

Do and item gets identified in a different way depending on who identifies it?
Is there any limitation in identification between a character and another?

Nope. the result is the same no matter who identifies the item. But in PvP, playing as a monk is VERY different from playing as a assassin, yet they SHARE the titles.

When it comes to grind, it's only the player the one that gets bored, and the characters are not really related to the things done.
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Old Apr 29, 2008, 07:39 PM // 19:39   #974
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I'll contribute here.

I'd have to say that it depends on the title. Luxon/Kurzick titles, yes, but that would be problematic with the PvE skills being scaled to the titles. I'm a bit more lenient towards the two since they are some of the hardest to level in rank.

In regards to these titles:

Quote:
Originally Posted by bilateralrope
- Drunkard
- Sweet Tooth
- Treasure Hunter
- Wisdom
- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
- Party Animal
No. It's the only means to progress a character pass level 20, and as much as I dislike the title benefits I respect them to that specific degree.
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Old Apr 29, 2008, 09:43 PM // 21:43   #975
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Quote:
Originally Posted by deluxe
No people just want to do grind titles just once, doing it all again gets really annoying.
And I think you know which titles I mean by the grind titles.

Then those people are just plain wrong.

Simply do the grind titles just once, you gain little for repeating it on all characters you do not gain fame or the adulation of your fellow man.

It seems a little greedy to get the whole game changed to suite those who want nay demand to have every title with every character.

From my point of view each character is different and it makes no sense whatsoever for one to learn something and another to instantly gain the same.

If its added then make it obvious to everyone how its been achieved.
GW easy mode = all titles are account based
GW normal mode = as now

Maybe have a GW hard mode too only from the start so its nearly impossible.


I don't mind someone wandering around with all the titles as long as everyone knows how they gained them.
That way those who have endured the mind numbing tedium on each character will keep their achievements and not have them cheapened.
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Old Apr 30, 2008, 02:36 AM // 02:36   #976
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I believe that skill hunter should not be included (since obviously you only unlock the elite on the char you cap it with)

Sweet Tooth/party animal/etc... should also be character based

HOWEVER, Norn/vanguard/asura/deldrimor/others are all just repetitive grind that does nothing to add to gameplay once maxing the title on one char already.

This being said, because of the way the NF storyline is setup, SS/LB cannot be made account based (thank god those aren't as much grind as EOTN ones)
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Old Apr 30, 2008, 07:58 AM // 07:58   #977
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You could easily just say that the campaign specific titles cannot be used on a character (and you gain the exp as normal, as in you'll get r7 Sunspear when you hit torment) until that character has beat the campaign that the title is for.

Done.
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Old Apr 30, 2008, 01:50 PM // 13:50   #978
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Quote:
Originally Posted by shoyon456
I believe that skill hunter should not be included (since obviously you only unlock the elite on the char you cap it with)

Sweet Tooth/party animal/etc... should also be character based

HOWEVER, Norn/vanguard/asura/deldrimor/others are all just repetitive grind that does nothing to add to gameplay once maxing the title on one char already.

This being said, because of the way the NF storyline is setup, SS/LB cannot be made account based (thank god those aren't as much grind as EOTN ones)
There could be a 'trigger', and become account wide when you reach a certain rank.

For example:
- Max Norn in one character, and the next time you hit Rank 6 with another one... ding! You get rank 10 automatically.
- Max Sunspear with one cahracter, and the next one that gets to rank 8, ding! Gains rank 10 auomtacially.

And so on.
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Old Apr 30, 2008, 08:36 PM // 20:36   #979
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If you want your titles, go suffer the UB.
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Old May 01, 2008, 02:19 AM // 02:19   #980
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People don't want to grind titles twice, and making Treasure Hunter and Wisdom tiles account based will mean people will be able to do high end areas, farming etc on more than one character and still work on the title, adding more variation to make it seem less of a grind. But this has been suggested countless times for the Treasure Hunter and Wisdom tiles so I doubt anet will ever do this.

And for the the lightbringer / sunspear and enot titles, why not make them work like Luxon/Kurzick titles? Being able to spend you faction on items or donate it for double the reward.

/signed
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